Inspired by childhood YouTube videos of a friend known for racing everyone, Mark Sullivan's Super Sprint is a left-to-right sprinting game where each opponent introduces a unique gimmick, much like Mike Tyson's Punch-Out!!. Players must learn patterns, avoid obstacles, and master tricks to win races, with failure sending them back to the beginning. The game features a practice mode, unlockable characters, and serves as the first Game Boy title I ever created. The physical release came in a fully printed cardboard box with the cartridge and a full-color manual inside. Play Here
Bo the Game is a spy-themed action adventure inspired by a long-running inside joke where a friend nicknamed "Bo" became a secret agent. Players fight enemies, face boss battles, solve timed decryption puzzles, survive car chases, and progress through varied gameplay styles to stop a world-ending villain. It blends multiple genres into one cohesive experience and was the third Game Boy game I developed. The physical release was housed in a mini hard-shell case with foam, and the cartridge was red. Play Here
Waffle Drop is an arcade-style high-score game built around fast, repeatable gameplay where players collect falling waffles while dodging bombs thrown by an angry chef. The game loops through a set of levels with increasing speeds, includes bonus stages for extra points and lives, and tracks scores on a leaderboard. It's simple, chaotic, and designed for competitive replayability. Only two physical cartridges were made, with no packaging. Play Here